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CENTRAL DATABASE
Welcome to the informational repository.
All known information on Roanapur’s active factions can be located here.
If you have any new information to add, feel free to do so.
Misinformation will be deleted and the perpetrators will have some alone time with the Ó Domhnaill brothers.
Faction terms ranks:
Worst -—————————————————————————————— Best
Hated - Hostile - Simmering - Neutral - Amiable - Good - Comrade

CHARACTER RULES FOR NEXT SESSION
– Level 12.
– All gadgets and equipment must be run by the GM before the start of the game.
– The time period for this game is the late 1990s. Plan appropriately.
– Mission code for budget points is orange.
– Remember: Too heavily armed, and you become a threat to the established factions of Roanapur. Tread carefully and keep your head on straight.

KNOWN FACTIONS

THE CHINESE TRIAD

A familiar and powerful arm of one of the largest crime syndicates worldwide, the Triad is your friendly neighborhood bunch of Asians out to conduct their business in Roanapur like everyone else. They usually keep to themselves and don’t go out much looking for trouble, primarily dealing in east and south Asia. Cross any one of their branches, though, and you’ve got nowhere to hide that they won’t find you.

  • Leader: Jiesheng “Jason” Chang
  • CURRENT RELATIONS WITH THE ISLANDERS: Neutral

THE BRITISH MAFIA

Impeccably groomed and improperly proper with the ever-stiff upper lip, the Brits have hopped across several ponds to put an arm in Roanapur. Despite their usual manners and stylish dress, they’ve done little to make friends and a lot to make enemies, being disliked by many of the other factions for trying to meddle in the affairs of metaphorical dragons. Still, the British spirit of tenacity ensures that they survive, and they make themselves useful by being useless, in a manner of speaking – like that idiot who charges in front and soaks all the bullets.

  • Leader: Roger “Billy” Worthington, Esq.
  • CURRENT RELATIONS WITH THE ISLANDERS: Hatred

THE CUBAN CARTEL

Small dogs in a big world. The Cubans have taken up residence in Roanapur and made some waves by managing to piss off nearly every other faction in a very short amount of time. Loud, rude, obnoxious, and as close as you can get to simply just plain assholes. They fortunately know enough to deal in small time things – minor drugs and jewels. Whether they move up remains to be seen.

  • Leader: Carlos “Carl” Ramirez
  • CURRENT RELATIONS WITH THE ISLANDERS: Neutral

THE CHURCH OF VIOLENCE

They play all the factions and come out on top. One half genuine charity institution and shelter to the people of Roanapur, one half swindling thieves who know how to cheat better than anyone else. Lead by Sister Mary Theresa, the Church of Violence is a front for all kinds of smuggling and acquisition, but they often get their stigmata’d hands on stuff no one else has. No one wants to touch them because they’re so damn useful, but everyone knows that they run a big part of the place. No coups are planned, because no one knows how to take over the organization, and all attempts at infiltration have been met with returned, bullet-hole-filled bodies. Despite this, they deal with everyone for a price, and are known to be the fairest cheaters you’ll ever meet.

  • Leader: Sister Mary Theresa
  • CURRENT RELATIONS WITH THE ISLANDERS: Amiable

THE RUSSIAN MAFIA

Tied in terms of power only to the Triad, but never fighting with them, is the Soviets. Well-trained, well-armed, and well-backed make them some of the most dangerous players in the grid. Fortunately, you’re on their good side, but that can change in a simple heartbeat and a poor choice of words and deeds. That would put you on their bad side.
You don’t want to be on their bad side.

  • Leader: Vladislava, real name unknown.
  • CURRENT RELATIONS WITH THE ISLANDERS: Amiable

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